![]() Prizes pulled out by the team in control were theirs if they won the game. To win the jackpot that time around, the team had to pull out both prize balls. ![]() And finally, offering a trip was no more, but the jackpot was still in play. Later there were only two prize balls in the hopper, one was worth a trip, and the other was the jackpot ball. When the show started, there were three prize balls pulling out one ball was worth $250 in traveler's checks, pulling out another also played for a trip, and there was also one special ball called the jackpot ball, which played for a Lingo Jackpot which started at $1,000 and grew by $500 for every game in which the jackpot was not won. When pulled out, the team was credited with the prize and got a free draw. In addition to the number balls and the penalty balls, also in the teams' hoppers were prize balls. But if they didn't pull out a red ball/the black ball and if a lingo was not yet achieved, the team took control of the next word. In the pilot, the number balls were colored blue and instead of red balls, there were black balls, which worked the same way, and there was only one of them if drawn, it went back in the hopper. If and when a contestant on the controlling team pulled out a number ball, it was announced by the contestant in the pilot and hostess in the series and the number was marked off the board but if a red ball was pulled, the team lost their turn. ![]() Eighteen of the balls were printed with the remaining numbers on the lingo card, while three of them were red balls. The team with a correct guess, also earned the right to pull out two lingo balls out of a hopper in front of them. Once the word was guessed, the team who solved that word won it, and if the team in control guessed the word on the first try, they won $1,000. When stealing, a free letter was given (in this version it was referred to as a "clue letter"), but if there was only one blank space left, no free letter was given, but the team did get a five second conference (conferring was generally not allowed except in this situation). If any one of those things happened, the opposing team got a shot at the word. ![]() The team lost control if they didn't guess the word in five turns, guessed a word that doesn't fit (shorter or longer than five letters), is not a real word, misspell a word, guessed a word that can only be a proper noun, or just plain ran out of time. After each guess, the word was analyzed using red squares and yellow circles around the letters, a red square meant that the letter was correct and in the right position, while a yellow circle meant that the letter was correct but in the wrong position, wrong letters, of course, were letters with nothing around them. All the team had to do is to guess the word, then spell it out (contestants on the controlling team took turns while doing that). Now the team in control (with the challengers going first), was shown the first letter of a five-letter mystery word behind their card (generated by the show's Amiga computer). The challengers' card consisted of odd numbers with each one covered by a red circle, and the champions' card consisted of even numbers with each one covered by a blue circle. Two teams of two contestants competed in a game of guessing five-letter words and making bingo or in this case, "lingo".Īt the start of each game, both teams received their lingo cards, each one had seven numbers marked off at the outset. Broadcast Players Tournament of Champions ![]()
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